Reading the pace: the skill worth training more than the shot
Three matches without shooting: move, pass, turn — the gaps will show themselves.
In arcade sports games, beginners train the shot, but matches are really decided by something harder to see: pace. Pace is the silence between two plays — the moment before the defender closes in, the pass not yet in flight, when you still get to choose. Flat 2D games on small screens actually teach pace better than 3D builds, because everything sits in one view: you see the whole pitch and the gap before it closes.
A concrete drill: play your first three matches without taking a single shot until the rules force one. Just move, pass and change direction. After three matches you will start seeing gaps you used to tap straight through. This is the drill old arcade players hand down, and it beats any key guide.
On a budget phone, pace training pays a bonus: a player who reads pace taps less, and fewer taps mean fewer mistakes, less heat, and a longer match inside your battery. The beautiful shot is the reward for good pace; constant tapping is just paying interest on bad timing.